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Lord of the Jammed
Lord of the Jammed
Ammonomicon Entry

Ammonomicon Lord of the Jammed

Ceaseless
When the screams of the Jammed reach a fevered pitch, this sentinel will be called forth from beyond the Curtain.

This immortal being cannot be bargained or reasoned with, and will hunt its prey without compassion.

Lord of the Jammed spawns when the player's Curse reaches 10. It cannot be killed, and continually chases the player, swinging its scythe and sending bullets in all directions.

If the player enters a shop while Lord of the Jammed is pursuing them, the shopkeeper will hide and items will no longer be purchasable. If the player is fast enough, they can still purchase Items before they disappear.

Notes

  • Even if curse is lowered below 10, Lord of the Jammed will continue to follow the player until they enter the next chamber.
  • Lord of the Jammed does not deal contact damage and can be walked through.
  • Lord of the Jammed can still attack the player when a cutscene is happening; therefore, it is ideal to skip boss intros and talk to as few NPCs as possible.
  • If the player still has 10 curse upon reaching the next floor, Lord of the Jammed will appear after the player switches guns, picks up ammo/an item.
  • If the player reaches 10 curse while inside a shop, all of the items will become unpurchasable immediately, even though the Lord of the Jammed himself doesn’t appear that fast. It is therefore recommended to buy everything else you want in a shop before buying a high curse item, if curse level is already high.
  • Shops can close even if they aren't discovered by the player.

Trivia

  • The second part of its Ammonomicon entry is a reference to the 1984 film The Terminator, in which the character Kyle Reese uses the same words to describe the titular android.

See also

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