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Scattershot
Scattershot
Statistics
Type: Passive
Quality: B Quality Item
Sell Creep Price: 30 Money
Ammonomicon Entry
Quantity Over Quality
More bullets, less damage.

Scattershot is a passive item.

Effects

  • Guns fire triple the projectiles, with each projectile dealing 55% of its original damage.

Notes

  • Synergy Dumb Smart Bullets - If the player also has Homing Bullets, bullets unaffected by Homing Bullets become larger and deal 50% more damage.
  • Synergy Laser Light Show - If the player also has Laser Rifle, Laser Rifle becomes blue and gold, and fires 3 sets of 3 shots in a spread per trigger pull. Each shot bounces once.
  • If all projectiles hit, damage is effectively increased by 65%.
    • This is significantly easier when used in conjunction with Remote Bullets or guns that home in on enemies.
  • A beam weapon used in conjunction with Scattershot will be split into three smaller beams, which will remain constant for as long as it is fired.
  • Explosion damage will not be affected by damage modifiers, including damage reduction. As such, Scattershot will massively buff explosive weapons.
  • Scattershot also allows you to fire 3 bullets with each shot during Winchester's game. Despite the reduced accuracy of each shot, this significantly improves the chances of hitting any targets.
  • With Scattershot, Eye of the Beholster will spawn 3 Beadies instead of one upon firing the final shot in the magazine.
  • Scattershot with Dark Marker's charge attack will cause the pellets to miss and not trigger the explosion.
  • With Double Vision, guns will fire six projectiles.
  • Prior to the Supply Drop Update, Scattershot was an A Quality Item item.
  • Prior to the A Farewell to Arms Update, each individual projectile only did 40% of its original damage.
  • This will also triple the recoil of guns.
  • If this item is used with Casey, the sound made when fully charged is higher-pitched.
  • The knockback for each bullet remains the same.
  • With Helix Bullets, instead of firing six times as many projectiles, four times as many projectiles fire in twice as many separate helix patterns, with each projectile dealing 36% of its normal damage.
  • With Backup Gun, the shot fired from the back will apply this effect as well.
  • With Crescent Crossbow and Cobalt Hammer, the ammo usage of charged shots will also be tripled.

See also

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